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Neurosis - End of studies work

End of studies project, made in a team of 8 people in 3 months as a third year student at Haute Ecole Albert-Jacquard. Neurosis is a short narrative/explorative experience with puzzles in zero gravity and 360 degrees of freedom. In the near future, we play as an astronaut waking up alone in a space station, with no recollection of what happened before. Noticing our crew is missing, we are going to try to understand what happened while pursuing our daily tasks to maintain the mission afloat.

During this project, I mainly worked on gameplay programming, tools to improve the artist's workflow, assets integration (HUD, meshes, and animations), and source control.

Technical Artist / Lighting Artist:
https://www.artstation.com/xyde7

Game Animators:
https://www.artstation.com/celinebsr2
https://www.artstation.com/thejonamp

Game Artists:
https://www.artstation.com/gabiknajbl
https://www.artstation.com/athria
https://www.artstation.com/asterrel
https://www.artstation.com/william_vermoortel

Communication room

Communication room

Corridor

Corridor

Maintenance room

Maintenance room

Trailer

Interactive objets and collectibles

Computer's 3D menus

Centrifuge puzzle

Fuse Box puzzle