End of studies project, made in a team of 8 people in 3 months as a third year student at Haute Ecole Albert-Jacquard. Neurosis is a short narrative/explorative experience with puzzles in zero gravity and 360 degrees of freedom. In the near future, we play as an astronaut waking up alone in a space station, with no recollection of what happened before. Noticing our crew is missing, we are going to try to understand what happened while pursuing our daily tasks to maintain the mission afloat.
During this project, I mainly worked on gameplay programming, tools to improve the artist's workflow, assets integration (HUD, meshes, and animations), and source control.
Technical Artist / Lighting Artist:
https://www.artstation.com/xyde7
Game Animators:
https://www.artstation.com/celinebsr2
https://www.artstation.com/thejonamp
Game Artists:
https://www.artstation.com/gabiknajbl
https://www.artstation.com/athria
https://www.artstation.com/asterrel
https://www.artstation.com/william_vermoortel
Trailer
Interactive objets and collectibles
Computer's 3D menus
Centrifuge puzzle
Fuse Box puzzle